![]() ![]() There are plenty of games today that do that style of online gameplay a lot better. Quake is one of my favorite games, but not because of its multiplayer, which I frankly don't think has aged very well at all. It's very different here, where most of us care more about the single-player than the multiplayer in Quake. Usually, when I hear people bring up Quake, it's in reference to its revolutionary online multiplayer. My comment here is a bit scrambled, apologies.Ī port of Quake to consoles would be lovely. Bare in mind that arena shooters are niche. Rebooting Quake based solely on it's lovecraftian roots is what people want to see but the gameplay side of the original game is redundant by the existence of DOOM Eternal. That said, even though Quake's brand of deathmatch is, in my opinion, the greatest deathmatch out there by a country mile (QW, Q3 and even Q2's), this isn't the part of Quake's identity that everyone celebrates. ![]() Be like remaking Street Fighter 2 with levelling mechanics or something. Tragically, Quake Champions has soured it's one chance it had at becoming relevant to the current generation of gaming, due to not running on proper id tech, as well as tampering with the games' fundamentals - pretty bad when you're handling a game which is all about fundamentals. That said, it would probably be a nightmare navigating the art styles of each franchise.Īs others have mentioned, Quake is trapped in time. ![]() Plus it would be symbolic of what Quake's fundamental design came to be - more DOOM. I believe throwing some nods to Quake within modern DOOM's expanded universe would be cool to see. Slipgates, multiverses, it'd be an easy fit. An ambitious but incomplete single player game which was for better or worse, scaled back and morphed into what essentially was DOOM but in full 3D. I feel that Quake can be boiled down to a few things: Quake, Quake 2 and Wolfenstein 3D need such equivalents. This is why the Unity Doom port is so good, its an excellent port run by a team that cares, and it perfectly scratches that 'classic Doom itch' for those that dont have a clue what a 'source port' is. It has to run good on modern systems and those to come, have modern resolution support, full sound and music, bindable controls, all right out of the box, no hours of tinkering and research and downloading various weirdly named exes and hoping it just works. They wont know what a vkQuake is, and they'll look bug-eyed at 'DarkPlaces + technical speak.Ī new official port has to appeal to the lowest common denominator, not us capable tech nerds with our fan-supported engines. When an everyday non-techsavvy dude buys Quake or Quake 2, they get a crappy official port from.how many decades ago?, that barely works or requires DOSBOX, and they'll get a crappy music-less experience and likely refund it right away. Your not thinking in simple everydayman terms. I simply toss the music folder with the oggs in the port's directory and problem solved. I guess I'll try a custom engine at some point to see if that fixes anything.I have heard this many times before but I've never had any issues running the music in vkQuake, DarkPlaces, vkQuake2, and so on. Maybe there's a console command to fix this, but right now I can't be bothered to find it. What's even worse, GLQuake has some horrible mouse lag that makes the game unplayable for me. I even tried installing the game through those discs but even when using that installation, my game had no music. You can use virtual drive software like WinCDEmu to mount these discs, but in my case the soundtrack still didn't work with these discs mounted. cue files, which I'm guessing contain the original contents of the games' discs. Winquake and GLQuake (which is the default version) don't play the soundtrack. The DOS version has the soundtrack out of the box with no modifications necessary, but it runs extremely slowly unless you set it to a very low resolution. It comes with 3 versions, the DOS version which runs on DOSBox, WinQuake and GLQuake. Does the same apply to the GOG version? I can't find any concrete information on the Quake Wiki and on the GOG site some are claiming that the soundtrack isn't included, while others say that it is but you have to mount it yourself with a virtual drive.ĮDIT: So I bit the bullet and bought the game (it was 2€ or something anyway). However, I've heard that the Steam version doesn't include the soundtrack, and that the only way to get it (barring piracy) would be to buy a CD of the game and play it from there. So quake is on a pretty good discount on GOG and I've thought of getting it since I've wanted to play it for years. EDIT 2: It does, click here for further details
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